- Art Evokes Emotion
- Pleasant or unpleasant pictures have pronounced brain activity
- Neutral pictures have no additional brain activity
- Emotion is powerful, usually short-lived experience as reaction to specific stimulus
- Other components are:
- Mood
- Physical
- Pounding heart
- Tightened muscles
- Sweaty Palms
- Light-headed
- Emotional graphics influence how a message is perceived and interpreted
- Aiming at emotions is a designer's best chance for interest if the viewer is:
- Distracted
- Busy
- Plain cynical
- Promoting attitude change is another reason for emotional appeals
- Social issue promotions
- Public service announcements
- Political campaigns
- "Advertisements that arouse positive emotions result in more positive feelings toward the product and greater intent to comply with the message."
- Emotion and the Information Processing System
- Emotion and cognition are distinct but inseparable
- Emotion affects mental processes
- Attention
- Perception
- Memory
- Emotions also affect how information is processed and encoded into long-term memory
- Unpleasant memories fade quicker than pleasant ones
- Pleasant experiences process more effectively and accurately
- Emotional graphics create arousal
- Arousal is cognitive and biological
- Monotony and boredom are generally thought of as unpleasant
- Applying the Principle
- Some effective ways to charge a graphic are:
- Convey emotional salience
- Take viewers beyond literal interpretation
- Provide thematic narrative
- Allow designers to create underlying emotional track
- Make use of visual metaphors
- Resonate w/the non-verbal quality of emotion
- Incorporate novelty and humor
- Startle audience w/innovative and unexpected approach
- Emotional Salience
- Visual ways to express emotional states are limitless
- Emotional salience stands out against neutral graphics
- Emotional salience compels viewer to pay attention and engage w/the picture
- Designing for emotion:
- Color has most emotional potential
- Feeling blue
- Green with envy
- Red with anger
- Reactions may be influenced by:
- Personal experience
- Individual taste
- Cultural Context
- Gender
- Cool colors have sedated feelings
- Green and blue
- Warm colors have more energetic feelings
- Red and yellow
- More saturated are more intense emotion
- Soft, pale, or neutral colors are less intense emotion
- To create tension:
- Use ambiguity
- Shapes and forms that are indistinct, obstructed and difficult to recognize
- Exaggeration
- Forms, colors, and textures obviously overstated
- Distortion
- Prevents cognitive closure
- Powerful imagery increases salience
- Facial expressions/emotions are stronger
- Symbolism plays critical role
- Narratives
- Stories are used to organize experiences
- Reading or watching stories
- Clever plots are interesting but emotional impact is stronger
- Books
- Films
- Theater
- Television
- Emotional drama is stronger than poor acting/plots
- Captivates audience, whether true or fictitious
- Create absorbing visual narrative
- Sequence of events and actions tied together w/emotional continuity
- Viewers fill in gaps if pictures are placed in temporal order
- Visual Metaphors
- Metaphors are how we understand things for which we have no specific knowledge
- When emotions are ambiguous/ethereal, metaphors make them more tangible
- Ways to bring metaphors to life:
- Combine qualities of two images
- Juxtapose two images in same graphic
- Synthesizes two objects/concepts to create new connection/deeper meaning
- Novelty and Humor
- Graphics with unusual twists invokes emotions
- Surprise
- Astonishment
- Shock
- Unfamiliar territory arouses curiosity and attention
- Novelty sustains attention because it doesn't match activated schemas in long-term memory
- Novelty arises from:
- Unusual juxtaposition
- Seeing objects in unconventional perspectives
- Moderate incongruities generate most favorable reactions
- Extreme incongruities generate confusion
- Humor is more interesting
- Deviating from normal expectations
- Incongruity that can be resolved
- Contrasts between everyday and unanticipated
- Surprise
- Inconsistancy
- Generally not a good idea to create light-hearted treatment of serious topic
Reading - Principle 6 (Charge It Up)
Principle 6 - Charge It Up